I'm not saying the critical chance modifier is the end all be all, because it depends upon what your ships critical chance and severity already are. If one wants to know what to expect from their build, without having to actually create the build and test it, then one uses math. (1 - Critical Chance) * Damage + (Critical Chance) * If we divide this by 10 to get the average damage per shot, the expectation value, we get, If one has a 10% critical hit, that means, on average for 10 shots one would expect for total damage to be, You just said the damage of a critical hit is, Damage + (Critical Severity) * (Damage). ![]() ![]() Ursprünglich geschrieben von n3mes1s.if you have 50% critical severity in your ship, you will deal your full damage plus 50% of that damage.
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